Tuesday, May 17, 2022

Crystal Dynamics Announces The Next Tomb Raider Built In Unreal Engine 5

Must read

Shreya Christinahttps://cafe-madrid.com
Shreya has been with cafe-madrid.com for 3 years, writing copy for client websites, blog posts, EDMs and other mediums to engage readers and encourage action. By collaborating with clients, our SEO manager and the wider cafe-madrid.com team, Shreya seeks to understand an audience before creating memorable, persuasive copy.

Buried at Epic Games’ End State of Unreal Presentation was the news that Crystal Dynamics is working on a new entry in the Tomb Raider series.

Tomb Raider launched on the original PlayStation in 1996 and has spawned numerous sequels, a reboot, and three movies (the two Angelina Jolie movies, I assume, are good ones). It’s been four years since the last Tomb Raider game, Shadow of the Tomb Raiderlaunched with lukewarm reviews, and it’s not yet known if this new game will go on where Shadow stopped.

Dallas Dickinson, franchise director at Crystal Dynamics, used the announcement to highlight the benefits of creating a game with Unreal Engine 5, saying, “This new engine translates into next-level storytelling and gameplay experiences.”

Crystal Dynamics wasn’t the only studio gushing about Unreal Engine 5. Developers of Weapons of War maker De Coalitie and The Witcher studio CD Projekt Red talked about how UE5 makes their development processes easier.

The Unreal Engine 5 presentation itself had more than just slick, hyper-realistic trailers. At one point during a demo of LyraLaunching the new multiplayer shooter with Unreal Engine 5, the presenter got really excited about the stair-generating capabilities in the game.

Tomb Raider turned 25 last year and celebrated by announcing that both Lara Croft and the Guardian of the Light and Lara Croft and the Temple of Osiris would make their debut on the Nintendo Switch later this year.

More articles


Please enter your comment!
Please enter your name here

Latest article