Wednesday, June 29, 2022

Deathloop is the first game to feature AMD’s FSR 2.0, plus key accessibility options

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In case you haven’t noticed, chipmakers are in the midst of a scaling revolution. AMD, Intel, and Nvidia are all out to prove that algorithms can trump native rendering performance. Why spend precious GPU cycles on native 4K when you can get a sharper, more detailed image by scaling up smaller images instead?

It’s an argument that never quite convinced me, I admit. But AMD’s new FidelityFX Super Resolution 2.0, arriving today for the first time in an update for dead end, may have the potential to change that on PC. The new game patch also includes some important accessibility options – more on that later.

PC gamer now says FSR 2.0 “really looks better than native 4K”, and Out of the box hardware has a phenomenal video Show off the performance of FSR 2.0 in almost any type of shootout you want – including Nvidia’s DLSS, the original FSR 1.0, and native rendering each at 4K, 1440p and 1080p resolutions.

While I won’t be really convinced until I have time one evening to fire it up myself, both journalists seem convinced that FSR 2.0 really does look better than native 4K in terms of detail, and Out of the box hardware suggests it could also give Nvidia’s DLSS a run for its money. Things get a bit more even at 1440p and downright unpredictable at 1080p, but it obviously looks a lot better than AMD’s FSR 1.0 (although that tech has its uses too).

And for those who agree that it looks just as good or better than native rendering, a huge framerate boost awaits: enough to run death loop at 1440p with the highest settings, including ray tracing, at over 60 fps with AMD’s modest new $400 RX 6650 XT, the company says. But more importantly, it doesn’t require an AMD graphics card: Out of the box hardware tested on an Nvidia RTX 3060 Ti, for example, where they averaged over 60fps at 4K with FSR 2.0’s quality mode.

In a blog postAMD says 12 more games will add FSR 2.0 “in the coming months”, including:

  • asterigos
  • Delysium
  • Eve online
  • Farming Simulator 22
  • pronounced
  • grounded
  • Microsoft Flight Simulator
  • Nishuihan
  • overprime
  • Perfect World Remake
  • Swordsman Remake
  • Unknown 9: Awakening

At GDC 2022, AMD claimed it’s a pretty easy tech to adapt to games, and it might even come to Xbox, but it takes some effort — if a game doesn’t use Unreal Engine or temporary anti-aliasing, it might be four. or more weeks of development work.

FSR 2.0 isn’t the only major update for Dead end. The new patch today brings a special photo mode and a slew of post-game accessibility improvements was criticized early on for not having them† Arkane clearly took the feedback up: from a slew of intriguing switches that let you do things like tag multiple enemies at once or enable one-off kills, you can now customize the full speed of the game, change the battle difficulty, and choose how many respawns you want.

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