Monday, May 16, 2022

Gran Turismo 7 players get a million free credits after a grindy update

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Gran Turismo 7 developer Polyphony Digital is apologize for the recently made changes to the game’s economy and promises improvements, along with a million free credits. These changes come after the game suffered a massive outage last week, which was the result of an update that also made changes to how players could earn credits by actually playing the game rather than through microtransactions.

In a post on the PlayStation blogPolyphony President Kazunori Yamauchi apologized for “the frustration and confusion caused last week with our patch updates resulting not only in a server outage, but also adjustments to the in-game economy that were made without a clear explanation to our community.” As a “goodwill gesture”, the company promises to give players “an unpaid credit package of 1 million” credits.

The post says that users should see the credits in their accounts “soon” and that they will only be given to people who owned the game before the post was published. While I haven’t gotten mine yet, the deadline to sign up and receive them is a way out — Polyphony says the offer is valid until April 25.

The message explains that the changes to the in-game economy were made to “provide more accurate rewards based on time investment and completion,” something Yamauchi previously pointed out when discussing the outage. At the time, he said he couldn’t explain the upcoming changes in detail, but Friday’s post appears to be that statement.

The post describes a patch coming out in early April that aims to “restore the rewards system with more balance in the game to benefit all players.” After the update, players should notice the following:

  • Approximately doubled rewards for “the events of the second half of the world circuit”
  • “High Rewards” for getting all Gold and Bronze in the track experience
  • Increased Rewards for Online Races
  • Eight new one-hour endurance racing events in missions, which will have “higher reward settings”
  • A higher limit on the number of unpaid credits users can have, up to 100 million from 20 million
  • More used and legendary cars are sold at once

The post also outlines what’s to come in “near term” — though it doesn’t specify a date for these changes or more details. Those changes are:

  • Increased payout value of temporary rewards
  • More additions to world circuit events
  • Endurance races will be added to missions, including 24-hour races
  • Online time trials will be added, with rewards given “according to the difference of the player with the best ranked time”
  • Players can sell their cars (Consider your days numbered, 1965 Mini Cooper)

From the look of the Gran Turismo and PS5 subreddits, users seem generally happy with the changes, especially the fact that you can sell your cars (although there are some questions about whether you can sell gifted cars and whether you get GameStop prizes for them). However, a major bug that goes unaddressed is the game’s reliance on internet connectivity to function. Last week’s server maintenance put the game in offline mode for more than a day, severely limiting how you could play it.

Since Friday’s post refers to: GT7 as a ‘live service’ it doesn’t seem like we should hold our breath for any changes that would make the game more offline focused. Still, the updates we know we’ll get are exciting, both in terms of making the game more fun and adding new (albeit grueling) experiences.

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