Friday, September 22, 2023

‘Horizon Call of the Mountain’ PSVR2 Trailer Reveals a Dangerous Climb

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Sony has finally revealed key details for the PlayStation VR2 title. The company, Guerilla Games and Firesprite have shared the first gameplay trailer for Horizon Call of the Mountain along with details of the story. You play Ryas, a disgraced Shadow Carja Warrior who seeks freedom and redemption by tackling a new threat to the tribe. As you might guess, the gameplay revolves around VR-friendly exploration and combat. You climb mountains using climbing poles, take down rogue machines with your bow, and craft new gear.

While the trailer doesn’t offer too many spoilers, the developers have made it clear that Call of the Mountain has tangential links to Horizon’s main story. You will encounter Aloy and other familiar characters in addition to new ones. This is also clearly a technological showcase for the PSVR2 headset. In addition to the lavish visuals, you can show off the experience in a “River Ride” segment that is practically tailor-made for onlookers watching your TV.

There’s still no release date for the game, although that shouldn’t be surprising when Sony has yet to narrow down the launch timing for the PSVR2 itself.

You don’t have to wait to get at least some new Horizon content. Guerilla has released a major update for Horizon Forbidden West that adds New Game+ and Ultra Hard modes for players who felt the existing difficulty settings weren’t challenging enough. You’ll also see better anti-aliasing for graphics in Performance mode on PS5 and PS4 Pro, and tinkerers will be happy to know that they can both remap their skill points and customize their outfits to look like everything they already have. to have.

More technical upgrades are also coming. Guerilla has teased a patch with variable refresh rate support for compatible TVs, not to mention a 40 frames per second mode that could split the difference between graphical beauty and smooth frame rates. The studio is still determined to keep Forbidden West relevant, even if the focus has shifted more to VR.

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