The Arc A770 was in the range of the Time Spy Extreme score of the RTX 3070 Ti, a card that launched for $599 (and sold for a lot more) last year. It also proved to be a decent ray tracing contender (within reasonable limits) reaching 76 fps in Cyberpunk 2077‘s benchmark when playing in 1080p with the “ultra” ray tracing profile. Both GPUs scored close to the RTX 3060 Ti in 3DMark’s Port Royal ray tracing benchmark, almost twice as fast as the Radeon 6600. Given how disappointing AMD’s ray tracing performance was, I was genuinely shocked that Intel offered a significantly better performance. could provide experience.
Still, it is strange to see that the A750 and A770 score close to each other in some cases. The more expensive card also managed about 75 fps while playing Halo Infinite at 1440p, and they were both within a few thousand points of each other in the Luxmark HDR OpenCL benchmark. That’s both a testament to Intel’s graphics architecture and a sign that the drivers might need some work. (Another sign: Check thought neither card was compatible with DirectX 12 ray tracing.)
NVIDIA’s RTX 3060 Ti had a slight edge over both Intel cards in Hitman 3, although I was able to get a decent 30fps performance boost when I enabled Intel’s XeSS technology. Like DLSS on RTX GPUs, it uses AI processing to upscale images displayed at lower resolutions. I did not notice any artifacts during the hitman benchmark, although I didn’t have a chance to spend a lot of time playing with XeSS enabled.
You can find XeSS support on titles like Call of Duty: Modern Warfare II, Naraka Bladepoint and Shadow of the Tomb Raider when the Arc GPUs start. Like AMD’s FX Super Resolution (and unlike DLSS), Intel’s upscaling technology can also work with competitor GPUs to give everyone a framerate boost.
While the Arc A750 and A770 are best suited for 1440p and 1080p gaming, they also handled the 3440 by 1440 resolution of my ultra-wide monitor quite well. In Halo InfiniteI saw an average of 62 fps on the cheaper card with maximum graphics settings, while the A770 hit a smoother 70 fps. These aren’t groundbreaking scores, but it was heartening to see affordable cards hold their own at higher resolutions.
Despite a few hiccups like not getting ray tracing Check and the occasional framerate hiccup cyberpunkI was happy to see that Intel’s Arc drivers had no major problems. There were no game crashes or blue screens of death during my testing. Still, Intel must demonstrate that it can optimize its drivers in time for major game launches (guaranteeing XeSS support in Modern Warfare II is a start). And given that the company has completely given up on its previous discrete graphics card, Intel also needs to prove that it won’t be giving up on these GPUs anytime soon. After all, most gamers will have to be able to rely on their video card for several years.
So sure, I have hesitation in recommending these cards wholeheartedly. But if you’re looking for solid deals, especially after years of ever-increasing GPU prices, the Arc A750 and A770 are hard to beat. After doubting Intel’s graphics hardware for nearly a decade, I’m feeling the grumpy peasant in baby: That’s enough for Intel, that’s enough.
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