Sunday, October 1, 2023

‘The Last of Us Part I’ accessibility options include DualSense haptic feedback for dialogue

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Shreya Christina
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a complete remake of PS3 classic , will (and PC at some point in the future). The game not only includes all games from 2020 Naughty Dog has revealed some extras it includes.

One that takes advantage of it seems particularly new. “[A feature that] started as a prototype, but eventually became very successful during game testing, a feature that plays dialogue through the PS5 DualSense controller as haptic feedback,” game director Matthew Gallant told the . “That way a deaf player can feel how a line is delivered, feel the emphasis, along with the subtitles to give a sense of how that line is delivered.”

Another big accessibility update is audio descriptions for cutscenes. Gallant said Naughty Dog has partnered with a company that provides descriptions for TV, movies, and game trailers. The feature will be available in all localized languages ​​in The Last of Us Part I. “We expect this to be an accessible experience for blind players, for deaf players, for players with motor accessibility needs,” Gallant said.

The blog post describes all settings, including presets for vision, hearing, and motor accessibility. You can expect visual aids and a way to zoom in on a specific area of ​​the screen using the touchpad. You can completely remap the controls – there’s even the option to attach a command to shaking the DualSense. There are also in-depth settings for motion sickness, navigation, traversal, combat, the heads-up display and of course difficulty.

It’s heartwarming to see Naughty Dog putting so much emphasis on making the games as accessible as possible. Not every developer has the resources of that studio, but I hope more game makers take inspiration from Naughty Dog’s work in this area. In the meantime, if you want to know a lot more about The Last of Us Part I, you can read the review of cafe-madrid on August 31st.

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